IMO: Death of a Spaceman: A Griefer’s Dream Come True!

Death of a Spaceman: A Greifer’s Dream Come True!

Chris Roberts recently posted a blog update about the death penalty in his upcoming sandbox MMO Star Citizen and boy was it a doozy. Go ahead and read the blog post/update below then come back and we’ll discuss why it’s doomed to fail. I’ll wait…

http://www.robertsspaceindustries.com/death-of-a-spacema/

Okay now that you’re back here’s the ” To Long Didn’t Read”; It’s not a Death Penalty, it’s a Death Reward, and one that does more to encourage griefing than any other game in recent history. Now if your interest is actually piqued read on below where I explain why.

What Chris has described here is not a death penalty at all, but rather a death reward. I don’t lose anything of value at all. Unless of course you’re a RPer or into personal character development, but that’s an entirely different rant and post. Let’s stay on topic here. I don’t lose money, I don’t lose items, I don’t lose any of my player skill. What I do lose is reputation, we’ll talk about how this is open for abuse, and a name and body, again open for abuse. Now he does say you get to keep “almost all” of your stuff, which does imply a minor loss, but is it enough?

No. Because it’s open for abuse. As an outlaw, a branded pirate, losing reputation is not a bad thing, because I am losing bad reputation. So not only do I get a new name and body, one you do not recognize, but I can also lower my “pirate” reputation, and become less wanted.

So in theory I could make one character, use it to bank roll a griefing character and gank until my heart’s content. Whenever the people and police have had enough I’ll be killed enough to fully die, lowering my reputation. So I’ll die a few more times on purpose and become a fine upstanding “Star Citizen” again. Only I’m still a griefer, I’m just in a new body, new name, all my stuff, and you don’t even know I’m a griefing pirate.

And all this is possible because death has no real penalty. It’s a death reward because it allows me to go down in the game’s history, which is a cool concept, something to keep. But that’s not a penalty at all, unless, as I mentioned above, you’re invested in that character’s personal development or RP. It’s a reward.

Sure I’ll lose some stuff, and a character name, but as a griefer I care not for character name or legacy and all for the griefing lols. And with a second character bank rolling this griefing alt any stuff I use will be negligible if it’s even noticed at all. The more likely scenario being my griefer has nothing but the ship he’s killing you in, so there is no fear of loss, when the new beneficiary needs stuff my alt will send it to him.

So I own nothing but the ship I shoot you in, meaning the “loss mechanic of death” is completely negated. The only thing I lost was my ship, which I had insured, and which is being bank rolled by an alt anyways.

Nothing is ever lost on the griefer. There is no risk. There is only reward.

How do we fix it? Keep the death reward but create a death penalty also. There must be something that is lost at death, something that cannot be easily re-obtained and/or bankrolled by another character. If not we are leaving this system open to gross abuse that could only be contained via mass bannings, and that wouldn’t exactly look good on the game.

I love the concept, it’s a great idea, if a bit flawed. It could definitely be turned into a great mechanic, as long as we put a little more thought, care, and work into it. I’ll definitely be keeping an eye on this one as it develops.

What do you think?

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  1. I don’t know if you are going down in gaming history if your character’s only accomplishment is killed a noob over and over again, so no reward. And who is this alt with apparently limitless amounts of dough to bank roll you griefing? When does any playing got done to build up this wealth if you spend all day getting shot down by the cops and other players because of your bad rep?

    My plan when the game goes to testing is to be this horrible jerk that you’ve envisioned. It’s important to find out if your argument has any merit. I think you’re wrong, but we need proof.

    • Matt Platt
    • February 7th, 2013

    Griefing happens in every game. But the more I hear and read about Star Citizen, the more it sounds like Discovery: Freelancer, the role-playing mod for Freelancer. If that is the case, then a certain degree of rep will be required just to own a mid-power ship and weapons. So that rep you lost while griefing, will require some work to gain back to even pilot the ship you originally had. Reputation in Discovery is HUGE. Low rep meant you could land and repair your ship, but could not buy anything or even do missions for that space station. Also, ‘pirates’ will still need a faction. And as it is a faction, you will need rep to gain the better pirate vessels. So you die, you lose rep for the pirate faction.

    I’m pretty sure Chris is taking a lot of ques from the Discovery: Freelancer mod as its a community that exists to this day on a game he made 10 years ago. A game that was NEVER meant to be considered an MMO. You should look it up ;)

    • Anonymous
    • February 9th, 2013

    Keep in mind that if you go anywhere near a civilized system after you killed a player in an escape pod you will have the police on your ass and will have a much harder time griefing anyone else. As well. You will have to pretty much die once for every player you manage to kill. That amount of dedication to griefing could probably be seen as admirable in it’s own way haha.

    • its funny bauecse its funny bauecse the only people laughing are the people that have been with you in every game they either really think your funny and want to watch you make fun of people or they are your friends and are just laughing to make this vid look good and to make fun of the other people still it was funny at parts but the mom thing is over used i think Was this answer helpful?

    • Anonymous
    • February 15th, 2013

    Except that there wont be any alts in this game… You get one character and that’s it.

    • Anonymous
    • February 25th, 2013

    When you Die you lose all the equipment that was attached to the ship you were piloting. You’re Ship is your character, you’re avatar is a cosmetic shell. When you blow up you lose that ship and its equipment and receive an empty version from insurance.

    So yes you do lose.

      • Anonymous
      • March 8th, 2013

      Also, when you go the way of the pirate, you lose the right to even obtain insurance it seems. So you aren’t even receiving a ship back in return. You’d have to be a pretty damn successful pirate to be able to swing that.

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